Department of Global and Interdisciplinary Studies

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MAN200ZA(経営学 / Management 200)
Creative Industries

Stevie Tongshun SUAN

Class code etc
Faculty/Graduate school Department of Global and Interdisciplinary Studies
Attached documents
Year 2022
Class code A6273
Previous Class code
Previous Class title
Term 秋学期授業/Fall
Day/Period 木4/Thu.4
Class Type
Campus 市ヶ谷 / Ichigaya
Classroom name 各学部・研究科等の時間割等で確認
Grade 2~4
Credit(s) 2
Notes
Open Program
Open Program (Notes)
Global Open Program
Interdepartmental class taking system for Academic Achievers
Interdepartmental class taking system for Academic Achievers (Notes) 制度ウェブサイトの3.科目別の注意事項 (1) GIS主催科目の履修上の注意を参照すること。
Class taught by instructors with practical experience
SDGs CP
Urban Design CP
Diversity CP
Learning for the Future CP
Carbon Neutral CP
Chiyoda Campus Consortium
Duplicate Subjects Taken Under Previous Class Title
Category (commenced 2024 onwards)
Category (commenced 2020-2023)
Category (commenced 2016-2019)

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Outline and objectives

In this class, we will explore different elements of contemporary creative industries and their surrounding cultures in Japan. This will include examining the differing conceptions of creativity they enable, and how this is connected to changes in media technologies and business strategies. Over the course of the semester we will explore the history of the idea of creative industries, examining specific industries in Japan. We will be focusing on the areas that are currently promoted locally and globally as key cultural industries in Japan. This includes anime, manga, toys, and the character business, exploring how these industries interacted and influenced one another. We will then move on to see how this connects to other industries, such as tourism. Lastly, we will examine the Japanese fashion industry in detail. For each of these commercial industries, we will analyze their production, distribution, and consumption as we examine different approaches to branding and creativity.

Goal

In addition to teaching the students information on the cultural production, economics, and marketing of the creative industries, this class aims to develop critical thinking and analytical skills. Throughout the semester students will: 1) critically engage with the concept of creativity; 2) learn the history of different creative industries and their shifts in business strategies and marketing; 3) explore how these shifts reflect societal changes in Japan.

Which item of the diploma policy will be obtained by taking this class?

Will be able to gain “DP 1”, “DP 2”, “DP 3”, and “DP 4”.

Default language used in class

英語 / English

Method(s)(学期の途中で変更になる場合には、別途提示します。 /If the Method(s) is changed, we will announce the details of any changes. )

Classes will be lecture-based, with visual material such as clips of films and animation. Students will be asked to have group discussions and analyses on certain themes. Each week students will be provided with an academic reading relevant to the topic. These readings will be important background information and/or will be directly addressed as the topic of the lecture and discussion. Lectures will explain in detail and through examples the topic for that class. Discussions based on the lecture will be facilitated by questions from the instructor to help the students explore and develop their critical and analytical skills for that topic. Students will be assessed on their understanding of the lectures and readings through their presentations and papers. Students will receive feedback in class and in written form, based on a grading rubric.

Active learning in class (Group discussion, Debate.etc.)

あり / Yes

Fieldwork in class

なし / No

Schedule

授業形態/methods of teaching:対面/face to face

※各回の授業形態は予定です。教員の指示に従ってください。

1[オンライン/online]:Introduction

What are Japan’s creative industries?

2[対面/face to face]:Anime’s Business Structure

History and technology

3[対面/face to face]:Media-mix and Marketing I

Case study I

4[対面/face to face]:Media-mix and Marketing II

Case study II

5[対面/face to face]:Media-mix and Marketing III

Anime tourism

6[対面/face to face]:(Re)Conceptualizing Creativity I

Creativity and branding

7[対面/face to face]:(Re)Conceptualizing Creativity II

Robots and creativity

8[対面/face to face]:Smartphone Games

Production and problematics

9[対面/face to face]:Kawaii Culture

Local and global branding successes

10[対面/face to face]:Fashion I

Fashion and lifestyle branding

11[対面/face to face]:Fashion II

Branding Japanese Americana

12[対面/face to face]:Student Presentations

Feedback and Discussion

13[対面/face to face]:Student Presentations

Feedback and Discussion

14[対面/face to face]:Student Presentations

Feedback and Discussion

Work to be done outside of class (preparation, etc.)

Students should complete the assigned readings before each class and study the notes they take in class. Preparatory study and review time for this class are 2 hours each.

Textbooks

No textbook will be required as readings will be provided by the instructor.

References

Steinberg, Marc. Anime’s Media Mix: Franchising Toys and Characters in Japan. University of Minnesota Press, 2012.
Marx, W. David. Ametora: How Japan Saved American Style. Basic Books, 2015.

Grading criteria

Participation 20%
Presentation 40%
Final paper 40%

Changes following student comments

Not applicable.

Prerequisite

None.